Falling Water is a prototype solely produced for new mixed-reality Daydream devices.
It creates an active VR/AR environment that responses to participant's movement. So he/she can safely navigate, maneuver and explore the virtual scene within the physical environment.



The Falling Water prototype shaped from a student research work on interaction models for line-of-sight devices.  In a search for direct interactions in the mixed reality environment, we came up with a new model of adaptive interaction model based on the physical state of the user's body. In that sense, different affordances would be prioritized regarding to standing, seating or walking poses. 



Lowering the polycount for the house and terrain to > 10,000 polygons was a challenge.

Finding a way to track head movement while disregarding small casual movements and rotations was a big challenge.

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