Falling Water is a prototype solely produced for new mixed-reality Daydream devices.
It creates an active VR/AR environment that responses to participant's movement. So he/she can safely navigate, maneuver and explore the virtual scene within the physical environment.

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eation

The Falling Water prototype shaped from a student research work on interaction models for line-of-sight devices.  In a search for direct interactions in the mixed reality environment, we came up with a new model of adaptive interaction model based on the physical state of the user's body. In that sense, different affordances would be prioritized regarding to standing, seating or walking poses. 

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CH

allenges

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Lowering the polycount for the house and terrain to > 10,000 polygons was a challenge.

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Finding a way to track head movement while disregarding small casual movements and rotations was a big challenge.

Recreating a masterpiece,

The final step was adding 3D details and painted textures to the model to better represent F. Write's masterpiece, the falling water house. 

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