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From character design to custom PBR shaders, my roles as a technical animator involve lots of soft and hard skills where being a jack of all trades prove to be worthy.

Technical Animation

Concept Design


Modeling, texturing


Custom Shaders


Rigging, Puppet making


Facial expression rigs


Custom controllers 

From concept to asset

I can get involved anywhere in the pipeline of the asset creation ecosystem. In each role, I will keep the big picture in mind so the final result would be optimized and efficient for any engine.

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